Thanks to the so-called "edutainment", the prestige of academic uses for video games has increased. In fact, a growing number of teachers are using video games in their courses as a motivational resource for learning. In the course "Industry and trends of the video game", of the degree of Audiovisual Communication of the University of Malaga, students were asked to make a "serious game" or educational video game, taking as reference the course notes and having the freedom to choose the game they wanted, as well as freedom of choice regarding the topic. Once the activity was delivered, and always through the campus, the thirteen students were asked to answer a questionnaire. The activity of setting up an edutainment application with Educapla...
The utilization of videogames is not too common due to their consideration as an element that interf...
Actualmente, el contexto educativo desarrolla herramientas y métodos disruptivos mediante un enfoque...
The utilization of videogames is not too common due to their consideration as an element that interf...
Thanks to the so-called "edutainment", the prestige of academic uses for video games has increased. ...
The introduction of video games as digital tools in the educational field as mediators in the learni...
The introduction of video games in education has raised a number of possibilities, but also problems...
Curricular materials are teachers’ tools used for their teaching development which mediate the teach...
Currently, videogames are more than a form of entertainment, leisure or simply to occupy spare time,...
Introduction of video games to education has brought a series of possibilities, but also problems an...
Among the great didactic possibilities that information technology offers, video games are one of t...
In this new era of the 21st century when societies are constantly changing, education is the corners...
Muchos investigadores atribuyen a los videojuegos un gran potencial para su uso en los procesos de e...
La introducción de los videojuegos en la educación ha planteado una serie de posibilidades, pero tam...
The following proposal is framed in the educational innovation project IEDUCARTS (interdisciplinarit...
The useof information and communication technologies in theteaching-learning-processesbring two pers...
The utilization of videogames is not too common due to their consideration as an element that interf...
Actualmente, el contexto educativo desarrolla herramientas y métodos disruptivos mediante un enfoque...
The utilization of videogames is not too common due to their consideration as an element that interf...
Thanks to the so-called "edutainment", the prestige of academic uses for video games has increased. ...
The introduction of video games as digital tools in the educational field as mediators in the learni...
The introduction of video games in education has raised a number of possibilities, but also problems...
Curricular materials are teachers’ tools used for their teaching development which mediate the teach...
Currently, videogames are more than a form of entertainment, leisure or simply to occupy spare time,...
Introduction of video games to education has brought a series of possibilities, but also problems an...
Among the great didactic possibilities that information technology offers, video games are one of t...
In this new era of the 21st century when societies are constantly changing, education is the corners...
Muchos investigadores atribuyen a los videojuegos un gran potencial para su uso en los procesos de e...
La introducción de los videojuegos en la educación ha planteado una serie de posibilidades, pero tam...
The following proposal is framed in the educational innovation project IEDUCARTS (interdisciplinarit...
The useof information and communication technologies in theteaching-learning-processesbring two pers...
The utilization of videogames is not too common due to their consideration as an element that interf...
Actualmente, el contexto educativo desarrolla herramientas y métodos disruptivos mediante un enfoque...
The utilization of videogames is not too common due to their consideration as an element that interf...